RipleYYY schreef:well, not really what people were waiting for...
and this :
Star Trek PRO
V1.53 – 03 / 11 / 2015
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1. Fix - Mission KB II final shot was not blinking correctly.
2. Tweaked - Made Klingon Battle II harder to get medals
3. Tweaked - PRO - made lamp effect for mission award be similar to the Premium version.
4. Fix - Prime directive III was not lighting mission start when it timed out.
5. Tweaked - Reduced and adjusted the value of redeeming medals
6. Tweaked - Made Vengeance III end at ball end.
Star Trek PRO
V1.52 – 03 / 06 / 2015
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1. Tweaked - away team speech is now played immediately upon lighting/earning the away team award.
2. Fix - Nero II bug where shots were not re-lighting properly.
3. Fix - A problem where the Vengeance kickback was firing at the wrong time, i.e. Vengeance destroyed, start of Vengeance Scoring / Battle, etc...
4. Tweaked - Changed denounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure.
5. Added - fixed/added speech to Vengeance Scoring.
6. Tweaked - Modified Vengeance hurry-up to have a Khan speech follow-up
7. Tweaked - Modified Vengeance hurry up speech to be used as speech + follow-up.
8. Fix - fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball.
9. Tweaked - changed denounce logic for the Vengeance opto's.
10. Tweaked - Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the Vengeance center lock would not register as a hit.
11. Fix - fixed several light shows that didn't use allocated memory properly.
12. Fix - First pass at fixing issue with laser staying on after Klingon multiball is over.
13. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane.
14. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K.
15. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes.
a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold.
b. Added - Instant info page for medals
c. First 6 missions award medals
d. Kobayashi Maru awards score for accumulated medals at the start.
e. Kobayashi Maru gives a new presentation at the start for the medals collected.
f. Second 6 missions award medals
g. Enterprise Amok awards score for accumulated medals at the start
h. Enterprise Amok gives a new presentation at the start for the medals collected
i. Third 6 missions award medals
j. Five Year Mission awards score for accumulated medals at the start
k. Five Year Mission gives a new presentation at the start for the medals collected
l. Added - Choreography for awarding a medal
m. Added - Choreography for redeeming medals.
16. Tweaked - Made some instant info pages last 10 seconds
17. Added - end of ball bonus pages / scores for medals and missions completed.
18. Added - game over flipper speech
19. Tweaked - increased end of ball bonus points for base bonus.
20. Tweaked - Moved when Away Team lights from 3 to 1 shot
21. Tweaked - Increased points for completing pop bumpers levels.
22. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots.
23. Added - Choreography for starting away team.
24. Tweaked - Adjusted the Y positions of some total screens to be more balanced
25. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.
26. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions.
27. Fix - “1 SHOTS LEFT†was displayed in many places. Now they all use the non-plural form correctly.
28. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long.
29. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots.
30. Tweaked - Increased the points for away team awards.
31. Tweaked - The drop target goes down for Space jump away team.
32. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze.
33. Added - Grace to top lane change
34. Tweaked - Increased the scores for victory laps in Vengeance Multiball
35. Added - Mode timers don’t time down after 6 seconds of no switch activity.
36. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer
37. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET
38. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button.
39. Added - The left and right orbit shots are now lit in Away Team Prime Directive.
40. Added - The left orbit shot was added to Save the Enterprise Away Team.
41. Added - Adjustment to change the number of shots to light Away Team.
42. Added - Adjustment to turn off the inactive timer.
43. Added - Instant Info page for current Warp and where the extra ball is awarded.
44. Added - Instant Info page for shots till next Vengeance mode.
45. Added - Instant Info page for super spinner, ramps, and pops
46. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team.
47. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball
48. Added - Grace to bottom lane change
49. Added - Away team sound and lamp effects
50. Tweaked - Made some lamp effects not use the top or bottom lanes.
51. Added - Instant Info to tell you how many more shots you need for the next medal.
52. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values.
53. Tweaked - Vengeance holds on to the ball when shot for extra balls.
54. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent.
55. Tweaked - Double scoring background has a higher priority now.
56. Tweaked - Increased the default time double scoring runs for.
57. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps.
58. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.
59. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out.
60. Fix - Nero III display issues. The timer was being covered by the ship at the end.
61. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … }
62. Tweaked - Changed Vengeance III in a few ways:
a. Finishing it awards 10% of your score.
b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score.
c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time.
d. Massaged the background display effect.
e. Massaged the foreground display effects.
f. Massaged the background lamp effect.
63. Tweaked - Changed display effects to more accurately describe which Vengeance is ready.
64. Tweaked - Massaged the look of the start of 5 year mission display effect.
65. Added - Animations to 5 Year Mission Award.
66. Fix - Made 5 year mission award speech happen at the correct time.
67. Added - Animations to Enterprise Amok Award.
68. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect.
69. Tweaked - Made Apron lights mirror what mission the player is selecting or playing.
70. Added - Adjustment to stop speech that is not G-Rated.